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181. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
To all the people saying they are canceling their accounts and/or biomassing I lol. You guys aren't biomassing ****. Ill see all of you on in 1 month from now, 2 months from now 10 months from now ... I guarantee it.
- by Tyme Xandr - at 2011.06.25 03:12:00
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182. CQ Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Originally by: Tyme Xandr What about the people who want to load into CQ every time? Then we could have an option in the menu that is the default. [x] When docking, bypass the ship hanger and load CQ. Opt...
- by Tyme Xandr - at 2011.06.24 16:38:00
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183. CQ Fix - in Player Features and Ideas Discussion [original thread]
Edited by: Tyme Xandr on 24/06/2011 16:07:27 What about the people who want to load into CQ every time? If we want to keep it very immersive we should switch the camera view to an internal pod view when docked since Camera drones would be a li...
- by Tyme Xandr - at 2011.06.24 16:05:00
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184. Faction Turrets etc - in Player Features and Ideas Discussion [original thread]
I always thought people use the Faction turrets/launchers because of fitting and ROF.
- by Tyme Xandr - at 2011.06.24 00:13:00
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185. Making the Rokh not so Broke - in Player Features and Ideas Discussion [original thread]
Im waiting on Danika and Ender to come in and tell me why this is such a horrible idea.
- by Tyme Xandr - at 2011.06.22 23:16:00
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186. Give us the choice to use the old station environment - in Player Features and Ideas Discussion [original thread]
Originally by: Glotto Deuteros Originally by: Tyme Xandr Just checked - you can choose not to load station interior and CQ wont load. Now you can stop crying. Yea but that just shows a stupid door. We want the old station spinn...
- by Tyme Xandr - at 2011.06.22 23:09:00
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187. New Ship Models. - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN Originally by: Tyme Xandr [Rokh, Mission M&P] 2x Ballistic Control System II Power Diagnostic System II Republic Fleet Gyrostabilizer Damage Control II 2x Invulnerability Field II (Swappable) Gist C-T...
- by Tyme Xandr - at 2011.06.22 23:07:00
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188. Making the Rokh not so Broke - in Player Features and Ideas Discussion [original thread]
The Rokh in its original design was meant to be a sniping ship. However its usual use is either a Neut/Helper or a Mining Battleship. People have attempted to use it was a high sec wardec ganking ship, but we all know large blasters have some issu...
- by Tyme Xandr - at 2011.06.22 23:03:00
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189. New Ship Models. - in Player Features and Ideas Discussion [original thread]
I meant to put CCCs on there ... but the picture has been drawn ... thats good enuff for me.
- by Tyme Xandr - at 2011.06.22 22:47:00
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190. New Ship Models. - in Player Features and Ideas Discussion [original thread]
Originally by: HELLBOUNDMAN Originally by: Tyme Xandr Originally by: Godan Toluen Raven, please, i beg you... Please. Id prefer it if they switched the Raven and the Rokh's ship models. LOL, no crap... No one really...
- by Tyme Xandr - at 2011.06.22 22:41:00
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191. New Ship Models. - in Player Features and Ideas Discussion [original thread]
Originally by: Godan Toluen Raven, please, i beg you... Please. Id prefer it if they switched the Raven and the Rokh's ship models.
- by Tyme Xandr - at 2011.06.22 22:11:00
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192. Give us the choice to use the old station environment - in Player Features and Ideas Discussion [original thread]
Just checked - you can choose not to load station interior and CQ wont load. Now you can stop crying.
- by Tyme Xandr - at 2011.06.22 21:05:00
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193. Give us the choice to use the old station environment - in Player Features and Ideas Discussion [original thread]
Originally by: Sly Noble Edited by: Sly Noble on 22/06/2011 20:24:38 +1 It took me 7 minutes of uncontrollable glitchy walking to get to my ship, I couldn't figure out how to get in it so I quit. Captains quarters is something I woul...
- by Tyme Xandr - at 2011.06.22 21:03:00
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194. Clothing Store Gear - in Player Features and Ideas Discussion [original thread]
Or they can just decrease the price of items. Its ridiculous to spend 20 bucks on a virtual shirt or jacket.
- by Tyme Xandr - at 2011.06.22 20:58:00
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195. So .. An Amarrian buys a Drake to see what the fuss is all about - in Ships and Modules [original thread]
Originally by: Thomas Orca Originally by: I Accidentally YourShip Originally by: Tyme Xandr The best thing about starting caldari is cross training to minmatar. The best part about starting Minmatar is not having to cro...
- by Tyme Xandr - at 2011.06.21 20:12:00
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196. So .. An Amarrian buys a Drake to see what the fuss is all about - in Ships and Modules [original thread]
Originally by: I Accidentally YourShip Originally by: Tyme Xandr The best thing about starting caldari is cross training to minmatar. The best part about starting Minmatar is not having to cross train to Minmatar. Duct tape an...
- by Tyme Xandr - at 2011.06.21 19:43:00
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197. So .. An Amarrian buys a Drake to see what the fuss is all about - in Ships and Modules [original thread]
The best thing about starting caldari is cross training to minmatar.
- by Tyme Xandr - at 2011.06.21 19:21:00
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198. Confusion on results of a fitting - in Ships and Modules [original thread]
Originally by: Dak Rexpar Ok, so you're saying my EHP would increase substantially if I drop the DC and put in another relay? So my recharge rate will be so high it'll almost be active? Sorry for my ignorance, just trying to learn. ...
- by Tyme Xandr - at 2011.06.21 19:11:00
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199. CQ doesn't make sense - in Player Features and Ideas Discussion [original thread]
Originally by: Velicitia Originally by: Tyme Xandr :words: thing is, decanting from the pod (per the lore/canon) is supposed to be a disorienting experience for us... I sure as hell wouldn't want to leave the safety of my pod e...
- by Tyme Xandr - at 2011.06.21 18:32:00
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200. Preventing people from "exploiting" carriers/orcas in station-pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Velicitia Originally by: Mograph yeah supported. Being able to Avoid the 1 minute aggression timer should not be possible. The aggro timer should carry over to all entities where a session change happens including...
- by Tyme Xandr - at 2011.06.21 17:40:00
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